During the texture-detection process, V-Ray GPU will render slower. As a result, the GPU memory consumption could be decreased textures that are not visible will not be loaded, and textures that are further away from the camera will be loaded with lower resolution. On-demand mip-mapped textures – Instead of loading all the texture files at their default resolution (original or resized), V-Ray will load the textures as needed and will automatically create mip-map tiles for them (regardless of their texture type). Resize Texture – Specifies the texture transfer mode for the GPU. The OpenCL and CUDA engines have the same set of capabilities, but for NVIDIA GPUs it is recommended to use the CUDA engine.
This engine uses graphics cards that support OpenCL and can be very fast depending on the hardware, but has somewhat limited abilities with regards to shaders. The OpenCL and CUDA engines have the same set of capabilities. Like the OpenCL engine, it can be very fast depending on hardware but has limited abilities with regards to shaders.
This engine uses NVIDIA graphics cards that support CUDA and is the recommended engine for NVIDIA GPUs. GPU Device Type – Specifies one of the two engines to use for GPU rendering.ĬUDA – A GPU engine based on the NVIDIA CUDA platform.